Combat Commands

Activated when the party enters combat with a character and/or set of monsters within the encounter area.

Primary Options

The following contextual options are available:

  • Retreat (button) – Instructs the party to flee from combat and retreat to the last encounter area visited
  • Stand Down (button) – Instructs the party to cease combat and expect for encountered beings to do the same

Secondary Options

The following support options are available:

  • Destroy Object (dropdown) – Instructs the entire adventuring party to destroy a particular encounter area object
  • GM Hint (button) - Allows the player to ask the virtual gamemaster (GM) for advice about what to do next
  • Inquire Lore (dropdown) - Allows the player to ask all his heroes about a particular lore element
  • Manage Party (button) - Allows the player to remove previously-hired heroes
  • Manipulate Object (dropdown) Instructs the heroes to push, pull or otherwise manipulate a particular object within the area
  • Renew Party (button) – Heals all party heroes and removes any effects (only available to administrators who are playtesting their quests)
  • Search Object (dropdown) – Instructs the party to carefully examine a specific object within the area
  • Unlock Object (dropdown)Instructs all thieves (or those with keys) to try and unlock the selected object

Hero Options

During combat, hero options are automatically provided for a specific hero depending on his initiative during the combat round (as the RPG utilizes a turn-based combat system). Hence, the specific hero is already known when the commands are provided. The following hero options are available:

  • Bind Wounds (dropdown) - Instructs the hero to immediately bind the wounds of any selected hero (returned to 0 hp)
  • Cast Spell (button)Invokes a modal window that allows the selected hero to pick a spell (and targets if necessary)
  • Close Attack (dropdown) – Allows the hero to attack and potentially damage a selected foe (via close combat)
  • Defend (button) – Instructs the selected hero to utilize all his skill in defending himself during the combat round (+1 to armor class)
  • Engage Enemy (dropdown) – Enables the hero to engage with a distant enemy and draw it into melee range (close combat)
  • Ranged Attack (dropdown) – Allows the selected hero to attack and damage a selected foe (via ranged combat)
  • Special Ability (button)Invokes a modal window that instructs the selected hero to use a particular special ability
  • Take Items (button) Invokes a modal window that allows specific heroes to take specific items within the current encounter area
  • Use Item (button)Invokes a modal window that instructs the selected hero to use a specified possession