Activated when the party enters combat with a character and/or set of monsters within the encounter area.
Primary Options
The following contextual options are available:
- Retreat (button) – Instructs the party to flee from combat and retreat to the last encounter area visited
- Stand Down (button) – Instructs the party to cease combat and expect for encountered beings to do the same
Secondary Options
The following support options are available:
- Destroy Object (dropdown) – Instructs the entire adventuring party to destroy a particular encounter area object
- GM Hint (button) - Allows the player to ask the virtual gamemaster (GM) for advice about what to do next
- Inquire Lore (dropdown) - Allows the player to ask all his heroes about a particular lore element
- Manage Party (button) - Allows the player to remove previously-hired heroes
- Manipulate Object (dropdown) – Instructs the heroes to push, pull or otherwise manipulate a particular object within the area
- Renew Party (button) – Heals all party heroes and removes any effects (only available to administrators who are playtesting their quests)
- Search Object (dropdown) – Instructs the party to carefully examine a specific object within the area
- Unlock Object (dropdown) – Instructs all thieves (or those with keys) to try and unlock the selected object
Hero Options
During combat, hero options are automatically provided for a specific hero depending on his initiative during the combat round (as the RPG utilizes a turn-based combat system). Hence, the specific hero is already known when the commands are provided. The following hero options are available:
- Bind Wounds (dropdown) - Instructs the hero to immediately bind the wounds of any selected hero (returned to 0 hp)
- Cast Spell (button) – Invokes a modal window that allows the selected hero to pick a spell (and targets if necessary)
- Close Attack (dropdown) – Allows the hero to attack and potentially damage a selected foe (via close combat)
- Defend (button) – Instructs the selected hero to utilize all his skill in defending himself during the combat round (+1 to armor class)
- Engage Enemy (dropdown) – Enables the hero to engage with a distant enemy and draw it into melee range (close combat)
- Ranged Attack (dropdown) – Allows the selected hero to attack and damage a selected foe (via ranged combat)
- Special Ability (button) – Invokes a modal window that instructs the selected hero to use a particular special ability
- Take Items (button) – Invokes a modal window that allows specific heroes to take specific items within the current encounter area
- Use Item (button) – Invokes a modal window that instructs the selected hero to use a specified possession