Unnatural creatures not of the known world (typically summoned or created through magic:
- Armor Class: 17
- Hit Dice: 7 + 1
- Attacks:
- Sword (1d6 +1) + Weak Poison
- Special Defenses:
- Immune to Normal Weapons
- Immune to Magic
- Save As: Thief
- Morale: 12
- Experience Points: 350
Description: This seventh-level drow assassin mirror shade wears dark leather armor and wields a short sword and short bow (both of which are poisoned). Mirror shades are essentially magical illusions that, if believed, act and fight like real dark elven champions (but are immune to all normal weapons and magic).
- Armor Class: 20
- Hit Dice: 7 + 1
- Attacks:
- Special Defenses:
- Immune to Normal Weapons
- Immune to Magic
- Save As: Cleric
- Morale: 12
- Experience Points: 400
Description: Seventh level female dark elf cleric mirror shade with up to third level spells. Mirror shades are essentially magical illusions that, if believed, act and fight like real dark elven champions (but are immune to all normal weapons and magic).
- Armor Class: 16
- Hit Dice: 5
- Attacks:
- Fists (1d6 +2)
- Fists (1d6 +2)
- Special Defenses:
- Immune to Charm Person
- Immune to Fear
- Immune to Hold Person
- Immune to Sleep
- Half Damage vs. Edged Weapons
- Save As: Fighter
- Morale: 12
- Experience Points: 275
Description: Living statues are magically animated. They are true automatons (unlike golems which are animated by elemental spirits). Hence, living statues can only perform simple programmed activities; they can't be commanded in any meaningful fashion but they make very effective guards. Crystal statues have no particular special powers (unlike those made of iron or stone).
- Armor Class: 16
- Hit Dice: 5 + 3
- Attacks:
- Claws (1d6)
- Claws (1d6)
- Bite (2d4)
- Special Defenses:
- Save As: Fighter
- Morale: 11
- Experience Points: 420
Description: Demonic gargoyles are a more powerful type of regular gargoyle, winged humanoid monsters with gray stone-like skin. They are often mistaken for winged stone statues, for they can remain still indefinitely if they desire. They are also cruel monsters, inflicting pain on others solely for amusement. Due to their highly magical nature, gargoyles can only be harmed by magical weapons.
- Armor Class: 22
- Hit Dice: 7 + 3
- Attacks:
- Special Defenses:
- Immune to Normal Weapons
- Immune to Magic
- Save As: Fighter
- Morale: 12
- Experience Points: 600
Description: Novice (seventh level) dark elf fighter mirror shade that wears magical plate mail armor and carries a magical longsword and magical metallic shield. Mirror shades are essentially magical illusions that, if believed, act and fight like real dark elven champions (but are immune to all normal weapons and magic).
- Armor Class: 17
- Hit Dice: 7
- Attacks:
- Special Defenses:
- Immune to Normal Weapons
- Immune to Magic
- Save As: Magic-User
- Morale: 12
- Experience Points: 400
Description: Seventh level dark elf magic-user mirror shade with fourth level spells. Mirror shades are essentially magical illusions that, if believed, act and fight like real dark elven champions (but are immune to all normal weapons and magic).
- Armor Class: 22
- Hit Dice: 24 + 15
- Attacks:
- Special Defenses:
- Immune to Charm Person
- Immune to Fear
- Immune to Hold Person
- Immune to Sleep
- Resistance to Ammunition
- Damage Reflection
- Immune to Magic
- Save As: Fighter
- Morale: 12
- Experience Points: 6000
Description: Seemingly made from shards of broken glass, the mirror amalgamation is a bizarre type of golem that stands nearly 20 feet tall and is roughly humanoid in shape. While able to effectively slice and dice its opponents at will, the mirror-like properties of the monster also cause half of all damage sustained to be redirected at its attackers as well. Like bronze golems, they have immunity to most magical effects and can only be hit by magical weapons.
- Armor Class: 18
- Hit Dice: 8 + 1
- Attacks:
- Special Defenses:
- Immune to Normal Weapons
- Immune to Magic
- Save As: Magic-User
- Morale: 12
- Experience Points: 600
Description: Utilizing the semblance of Paline, who is an eighth level dark elf magic-user mirror shade with fourth level spells. Mirror shades are essentially magical illusions that, if believed, act and fight like real dark elven champions (but are immune to all normal weapons and magic).
- Armor Class: 13
- Hit Dice: 2
- Attacks:
- Special Defenses:
- Immune to Normal Weapons
- Immune to Charm Person
- Immune to Hold Person
- Immune to Sleep
- Immune to Fear
- Save As: Fighter
- Morale: 12
- Experience Points: 100
Description: A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places. A shadow is 5 to 6 feet tall and is weightless. Shadows cannot speak intelligibly. Despite their strange nature and appearance, shadows are not undead monsters and thus cannot be Turned by a Cleric.
A shadow's attack does 1d4 damage (from cold) and drains 1 point of Strength from the victim. Due to their incorporeal nature, shadows cannot be harmed by non-magical weapons.
- Armor Class: 17
- Hit Dice: 6
- Attacks:
- Lava Spray (2d6)
- Lava Spray (2d6)
- Special Defenses:
- Immune to Charm Person
- Immune to Fear
- Immune to Hold Person
- Immune to Sleep
- Resistance to Ammunition
- Half Damage vs. Edged Weapons
- Save As: Fighter
- Morale: 12
- Experience Points: 405
Description: Stone living statues are magically animated. They are true automatons (unlike golems which are animated by elemental spirits). Hence, living statues can only perform simple programmed activities; they can't be commanded in any meaningful fashion but they make very effective guards. Stone living statues attack by spraying molten rock from their fingertips.