Any of the races that are similar to humans, dwarves, elves and halflings but are typically less evolved (less intelligent, less civilized and more warlike):
- Armor Class: 15
- Hit Dice: 5 + 2
- Attacks:
- Claws (1d4 +2) + Weak Poison
- Claws (1d4 +2) + Weak Poison
- Special Defenses:
- Save As: Fighter
- Morale: 10
- Experience Points: 450
Description: Bog crones are loathsome and repugnant fey who dwell in marshlands, swamps and other watery environs. They stand near seven feet tall hunched over, have sickly blue-white skin and long white hair. Bog crones are master potion makers, attack with poisonous claws and exude an aura of decay and death.
- Armor Class: 15
- Hit Dice: 4
- Attacks:
- Special Defenses:
- Save As: Magic-User
- Morale: 6
- Experience Points: 100
Description: Dryads are female nature spirits, each mystically bound to a single, enormous oak tree that they never stray from. A dryad's delicate features are much like a female elf's and her hair is like a canopy of leaves that changes color with the seasons. Shy, intelligent and resolute, dryads avoid physical combat and are rarely seen unless they wish to be. If threatened (or in need of an ally), they can use a sort of Charm Person magic to protect themselves.
- Armor Class: 14
- Hit Dice: 3 + 3
- Attacks:
- Special Defenses:
- Save As: Fighter
- Morale: 12
- Experience Points: 75
Description: Third level fighters typically wearing leather armor and carrying a club and shield.
- Armor Class: 15
- Hit Dice: 4 + 3
- Attacks:
- Special Defenses:
- Save As: Fighter
- Morale: 12
- Experience Points: 125
Description: Dwarven thugs typically wear chain armor and carry poisoned daggers or shortswords in combat.
- Armor Class: 15
- Hit Dice: 3
- Attacks:
- Sword (1d6 +1) + Weak Poison
- Special Defenses:
- Save As: Thief
- Morale: 10
- Experience Points: 75
Description: Feleins are cat-faced humanoid creatures, typically a bit shorter than an average human with fur of all different colors and patterns. Strong, curious and defensive, felein assassins typically wear leather armor and attack with poisoned shortswords and bows.
- Armor Class: 17
- Hit Dice: 5 + 2
- Attacks:
- Special Defenses:
- Save As: Fighter
- Morale: 12
- Experience Points: 250
Description: Feleins are cat-faced humanoid creatures, typically a bit shorter than an average human with fur of all different colors and patterns. Strong, curious and defensive, felein champions are as powerful as felein get and typically wear plate armor, use metallic shields and attack with magical swords.
- Armor Class: 16
- Hit Dice: 4 + 2
- Attacks:
- Special Defenses:
- Save As: Fighter
- Morale: 12
- Experience Points: 135
Description: Feleins are cat-faced humanoid creatures, typically a bit shorter than an average human with fur of all different colors and patterns. Strong, curious and defensive, felein leaders typically wear chain mail or plate armor and attack with swords or polearms.
- Armor Class: 12
- Hit Dice: 3
- Attacks:
- Special Defenses:
- Save As: Magic-User
- Morale: 12
- Experience Points: 95
Description: Feleins are cat-faced humanoid creatures, typically a bit shorter than an average human with fur of all different colors and patterns. Strong, curious and defensive, felein magic-users can typically wield both first and second level spells.
- Armor Class: 14
- Hit Dice: 2 + 2
- Attacks:
- Special Defenses:
- Save As: Fighter
- Morale: 12
- Experience Points: 75
Description: Feleins are cat-faced humanoid creatures, typically a bit shorter than an average human with fur of all different colors and patterns. Strong, curious and defensive, felein soldiers typically wear leather or chain mail armor and attack with swords or polearms.
- Armor Class: 15
- Hit Dice: 4
- Attacks:
- Special Defenses:
- Save As: Cleric
- Morale: 12
- Experience Points: 155
Description: Feleins are cat-faced humanoid creatures, typically a bit shorter than an average human with fur of all different colors and patterns. Strong, curious and defensive, felein witchdoctors can typically wield both first and second level cleric spells.
- Armor Class: 17
- Hit Dice: 7 + 2
- Attacks:
- Special Defenses:
- Save As: Fighter
- Morale: 12
- Experience Points: 600
Description: Feleins are cat-faced humanoid creatures, typically a bit shorter than an average human with fur of all different colors and patterns. Strong, curious and defensive, Flavit himself is as powerful as felein get and wears plate armor, uses a metallic shield and attacks with a magical sword.
- Armor Class: 14
- Hit Dice: 3 + 3
- Attacks:
- Special Defenses:
- Save As: Fighter
- Morale: 12
- Experience Points: 75
Description: Third level fighters typically wearing leather armor and carrying a longsword and shield.
- Armor Class: 15
- Hit Dice: 5
- Attacks:
- Special Defenses:
- Save As: Fighter
- Morale: 12
- Experience Points: 360
Description: Hobgoblins are larger cousins of goblins, being about the same size as humans. They have dark orange or red-orange skin, reddish-brown to dark gray hair, yellowish eyes and teeth and large males have blue or red noses. Hobgoblin garments tend to be brightly colored, their weaponry is kept polished and they wear toughened hides and wooden shields for armor. They are cruel and calculating warriors, always looking to exploit those weaker than themselves. Hobgoblin chieftains wear chainmail armor and are unusually strong.
- Armor Class: 14
- Hit Dice: 3 + 3
- Attacks:
- Special Defenses:
- Save As: Fighter
- Morale: 12
- Experience Points: 75
Description: Third level fighters typically wearing leather armor and carrying a longsword and shield.
- Armor Class: 11
- Hit Dice: 1
- Attacks:
- Special Defenses:
- Save As: Fighter
- Morale: 6
- Experience Points: 10
Description: Kobolds are small, dog-faced reptilian humanoids, standing two to three feet tall and weighing 40-50 pounds. They prefer ranged combat, closing only when they can see that their foes have been weakened. Kobolds typically wear leather armor in battle.
- Armor Class: 14
- Hit Dice: 2
- Attacks:
- Special Defenses:
- Save As: Fighter
- Morale: 10
- Experience Points: 75
Description: Kobolds are small, dog-faced reptilian humanoids, standing two to three feet tall and weighing 40-50 pounds. They prefer ranged combat, closing only when they can see that their foes have been weakened. Kobolds typically wear leather armor in battle, but this chieftain is wearing something more like chain armor.
- Armor Class: 14
- Hit Dice: 1
- Attacks:
- Special Defenses:
- Save As: Fighter
- Morale: 8
- Experience Points: 25
Description: Orcs are grotesque humanoids bent on war and domination. They have lupine ears, reddish eyes, truncated, upturned noses and black hair. An adult male orc is a little over six feet tall. Orcs prefer wearing vivid colors such as blood red, mustard yellow, yellow-green and deep purple. They utilize all manner of weapons and armor scavenged from the battlefield.
- Armor Class: 18
- Hit Dice: 3
- Attacks:
- Special Defenses:
- Save As: Cleric
- Morale: 12
- Experience Points: 150
Description: Fiercely dedicated to the Sislan Way, this third level cleric is dressed from head to toe in gleaming plate mail and his shield depicts his status as a Paladin of Sisla.
- Armor Class: 13
- Hit Dice: 3
- Attacks:
- Special Defenses:
- Immune to Normal Weapons
- Immune to Charm Person
- Immune to Hold Person
- Save As: Fighter
- Morale: 8
- Experience Points: 175
Description: A wererat in human form tends to be a thin, wiry individual of shorter than average height, with eyes constantly darting around. Wererats are immune to normal weapons and frequently lair in sewers or underground areas.