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Weapons

Possessions: Weapons

Melee or ranged possessions used to deal damage to a character’s enemies:


Possession Weight Worth Brief Description
Battle Axe 7 lbs 7 gp Larger battle axe that does 1-8 points of damage.
Battle Axe +1 7 lbs 175 gp Well-crafted larger battle axe that does 1-8 points of damage.
Battle Axe +2 7 lbs 725 gp Expertly-crafted larger battle axe that does 1-8 points of damage.
Battle Axe +3 6 lbs 2250 gp Expertly-crafted larger battle axe that does 1-8 points of damage.
Club 1 lbs 20 cp Simple club that does 1-4 points of damage.
Club +1 1 lbs 125 gp Well-crafted club that does 1-4 points of damage.
Club +2 1 lbs 250 gp Expertly-crafted club that does 1-4 points of damage.
Club +3 1 lbs 1000 gp Expertly-crafted club that does 1-4 points of damage.
Dagger 1 lbs 2 gp Simple dagger that does 1-4 points of damage.
Dagger +1 1 lbs 125 gp Well-crafted dagger that does 1-4 points of damage.
Dagger +2 1 lbs 350 gp Expertly-crafted dagger that does 1-4 points of damage.
Dagger +3 1 lbs 1000 gp Expertly-crafted dagger that does 1-4 points of damage.
Dark Elven Longbow +2 3 lbs 8000 gp Expertly-crafted dark elf longbow that does 2d6+2 points of damage.
Exquisite Dagger +3 1 lbs 0 cp This exquisite dagger has been moderately enchanted, providing a bonus of +3 to hit and damage.
Golden Quarterstaff +1 4 lbs 800 gp Descended from a proud and rich history, quarterstaves can only be wielded by clerics and magic-users of the world and do 1-6 points of damage. This particular staff has been leafed in gold and is certainly magical, conveying a bonus of +1 to hit and damage.
Great Axe 15 lbs 14 gp Large great axe that does 1-10 points of damage.
Great Axe +1 15 lbs 240 gp Well-crafted large great axe that does 1-10 points of damage.
Great Axe +2 15 lbs 1250 gp Expertly-crafted large great axe that does 1-10 points of damage.
Great Axe +3 14 lbs 4250 gp Expertly-crafted large great axe that does 1-10 points of damage.
Hand Axe 5 lbs 4 gp Smaller hand axe that does 1-6 points of damage.
Hand Axe +1 5 lbs 140 gp Well-crafted smaller hand axe that does 1-6 points of damage.
Hand Axe +2 5 lbs 500 gp Expertly-crafted smaller hand axe that does 1-6 points of damage.
Hand Axe +3 5 lbs 1500 gp Expertly-crafted smaller hand axe that does 1-6 points of damage.
Heavy Crossbow 14 lbs 50 gp Ordinary heavy crossbow that does 1-8 points of damage.
Heavy Crossbow +1 14 lbs 600 gp Well-crafted heavy crossbow that does 1-8 points of damage.
Heavy Crossbow +2 14 lbs 3950 gp Expertly-crafted heavy crossbow that does 1-8 points of damage.
Heavy Crossbow +3 13 lbs 17500 gp Expertly-crafted heavy crossbow that does 1-8 points of damage.
Light Crossbow 7 lbs 30 gp Ordinary light crossbow that does 1-6 points of damage.
Light Crossbow +1 7 lbs 325 gp Well-crafted light crossbow that does 1-6 points of damage.
Light Crossbow +2 7 lbs 2500 gp Expertly-crafted light crossbow that does 1-6 points of damage.
Light Crossbow +3 6 lbs 8750 gp Expertly-crafted light crossbow that does 1-6 points of damage.
Longbow 3 lbs 60 gp Ordinary longbow that does 1-8 points of damage.
Longbow +1 3 lbs 700 gp Well-crafted longbow that does 1-8 points of damage.
Longbow +2 3 lbs 4700 gp Expertly-crafted longbow that does 1-8 points of damage.
Longbow +3 3 lbs 17000 gp Expertly-crafted longbow that does 1-8 points of damage.
Longsword 4 lbs 10 gp Simple longsword that does 1-8 points of damage.
Longsword +1 4 lbs 200 gp Well-crafted longsword that does 1-8 points of damage.
Longsword +2 4 lbs 950 gp Expertly-crafted longsword that does 1-8 points of damage.
Longsword +3 4 lbs 3250 gp Expertly-crafted longsword that does 1-8 points of damage.
Mace 10 lbs 6 gp Typical mace that does 1-8 points of damage (and the standard choice for clerics everywhere).
Mace +1 10 lbs 175 gp Well-crafted mace that does 1-8 points of damage.
Mace +2 10 lbs 650 gp Expertly-crafted mace that does 1-8 points of damage.
Mace +3 9 lbs 2000 gp Expertly-crafted mace that does 1-8 points of damage.
Mace of the Snake 10 lbs 1000 gp Magical mace that does 1d8+1 points of damage plus another 1d6 poison damage.
Maul 16 lbs 10 gp Typical (but dangerous) maul that does 1-10 points of damage. Note that this is a two-handed weapon, so a shield can't be used!
Maul +1 16 lbs 200 gp Well-crafted maul that does 1-10 points of damage. Note that this is a two-handed weapon, so a shield can't be used!
Maul +2 16 lbs 1000 gp Well-crafted maul that does 1-10 points of damage. Note that this is a two-handed weapon, so a shield can't be used!
Maul +3 15 lbs 3250 gp Well-crafted maul that does 1-10 points of damage. Note that this is a two-handed weapon, so a shield can't be used!
Ornate Dagger +1 1 lbs 125 gp A beautiful and ornate dagger that does 1-4 points of damage.
Polearm 15 lbs 9 gp Standard polearm that does 1-10 points of damage.
Polearm +1 15 lbs 125 gp Well-crafted standard polearm that does 1-10 points of damage.
Polearm +2 15 lbs 875 gp Expertly-crafted polearm that does 1-10 points of damage.
Polearm +3 14 lbs 3000 gp Expertly-crafted polearm that does 1-10 points of damage.
Quarterstaff 4 lbs 2 gp Descended from a proud and rich history, quarterstaves can only be wielded by clerics and magic-users of the world and do 1-6 points of damage.
Quarterstaff +1 4 lbs 125 gp Descended from a proud and rich history, quarterstaves can only be wielded by clerics and magic-users of the world and do 1-6 points of damage.
Quarterstaff +2 4 lbs 350 gp Descended from a proud and rich history, quarterstaves can only be wielded by clerics and magic-users of the world and do 1-6 points of damage.
Quarterstaff +3 4 lbs 1000 gp Descended from a proud and rich history, quarterstaves can only be wielded by clerics and magic-users of the world and do 1-6 points of damage.
Shortbow 2 lbs 25 gp Ordinary short bow that does 1-6 points of damage.
Shortbow +1 2 lbs 350 gp Well-constructed short bow that does 1-6 points of damage.
Shortbow +2 2 lbs 2000 gp Expertly-fashioned short bow that does 1-6 points of damage.
Shortbow +3 2 lbs 7250 gp Expertly-fashioned short bow that does 1-6 points of damage.
Shortsword 3 lbs 6 gp Simple shortsword that does 1-6 points of damage.
Shortsword +1 3 lbs 160 gp High-quality shortsword that does 1-6 points of damage.
Shortsword +2 3 lbs 650 gp Expert-quality shortsword that does 1-6 points of damage.
Shortsword +3 3 lbs 2000 gp Expert-quality shortsword that does 1-6 points of damage.
Silver Dagger 1 lbs 25 gp Like all silver weapons, this dagger is effective against were-creatures (lycanthropes) and anything else susceptible to silver and does 1-4 points of damage.
Sling 0.25 lbs 1 gp A favorite missile weapon of thieves (but available to all classes) that does 1-4 points of damage.
Sling +1 0.25 lbs 125 gp A favorite missile weapon of thieves (but available to all classes) that does 1-4 points of damage.
Sling +2 0.25 lbs 275 gp A favorite missile weapon of thieves (but available to all classes) that does 1-4 points of damage.
Sling +3 0.25 lbs 750 gp A favorite missile weapon of thieves (but available to all classes) that does 1-4 points of damage.
Snake Staff +1 10 lbs 5000 gp Magical +1 quarterstaff that, when used (via the USE ITEM button in combat), can summon a large python to attack, restrict and incapacitate selected combatants as well.
Two-Handed Sword 10 lbs 18 gp Long, heavy and awkward, this two-handed weapon can only be used by true fighters of the world and does 1-10 points of damage. As such, a shield can't be used!
Two-Handed Sword +1 10 lbs 200 gp Long, heavy and awkward, this two-handed weapon can only be used by true fighters of the world and does 1-10 points of damage. As such, a shield can't be used!
Two-Handed Sword +2 10 lbs 1550 gp Long, heavy and awkward, this two-handed weapon can only be used by true fighters of the world and does 1-10 points of damage. As such, a shield can't be used!
Two-Handed Sword +3 9 lbs 5000 gp Long, heavy and awkward, this two-handed weapon can only be used by true fighters of the world and does 1-10 points of damage. As such, a shield can't be used!
Warhammer 6 lbs 4 gp Typical warhammer that does 1-6 points of damage.
Warhammer +1 6 lbs 140 gp Well-constructed warhammer that does 1-6 points of damage.
Warhammer +2 6 lbs 500 gp Expertly-constructed warhammer that does 1-6 points of damage.
Warhammer +3 5 lbs 1500 gp Expertly-constructed warhammer that does 1-6 points of damage.
Wizardbane 5 lbs 50000 gp Expertly-crafted longsword that does 1-12 points of damage (and reputed to slay magic-users in one swing).