Saving throws represent the ability of a character or creature to resist or avoid special attacks such as spells or poisons. Like an attack roll, a saving throw is a d20 roll with a target number based on the character's class and level (for monsters, a comparable class and level are provided). A natural (unadjusted) roll of 1 on a saving throw is always a failure, while a natural 20 is always a success.
The five categories of saving throw as follows:
- Death Ray or Poison
- Dragon Breath
- Magic Wands
- Paralysis or Petrify
- Spells
Browse the various class tabs below for specific saving throws.