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Classes

Character Races

InfiniQuests class depiction (Cleric)Clerics are those who have devoted themselves to the service of a deity, pantheon or other belief system. Most clerics spend their time in mundane forms of service such as preaching and ministering in a temple, but there are those who are called to go abroad and serve their deity in a more direct way, smiting undead monsters and aiding in the battle against evil and chaos. Player character clerics are assumed to be among the latter group.

Abilities

Clerics fight about as well as thieves but not as well as fighters. They are hardier than thieves--at least at lower levels--as they are accustomed to physical labor that the thief would deftly avoid. Clerics can cast spells of divine nature starting at 2nd level, and they have the power to turn the undead, that is, to drive away undead monsters by means of faith alone.

Requirements

The Prime Requisite for clerics is wisdom, so characters must possess a wisdom score of 9 or higher to become a cleric. They may wear any armor but may only use blunt weapons (specifically including warhammer, mace, maul, club, quarterstaff and sling).

Class Level Details Chart

      Spell Levels
Level Experience Points Hit Dice 1 2 3 4 5 6
1 0 1d6 0 0 0 0 0 0
2 1500 2d6 1 0 0 0 0 0
3 3000 3d6 2 0 0 0 0 0
4 6000 4d6 2 1 0 0 0 0
5 12000 5d6 2 2 0 0 0 0
6 24000 6d6 2 2 1 0 0 0
7 48000 7d6 3 2 2 0 0 0
8 90000 8d6 3 2 2 1 0 0
9 180000 9d6 3 3 2 2 0 0
10 270000 9d6+1 3 3 2 2 1 0
11 360000 9d6+2 4 3 3 2 2 0
12 450000 9d6+3 4 4 3 2 2 1
13 540000 9d6+4 4 4 3 3 2 2
14 630000 9d6+5 4 4 4 3 2 2
15 720000 9d6+6 4 4 4 3 3 2
16 810000 9d6+7 5 4 4 3 3 2
17 900000 9d6+8 5 5 4 3 3 2
18 990000 9d6+9 5 5 4 4 3 3
19 1080000 9d6+10 6 5 4 4 3 3
20 1170000 9d6+11 6 5 5 4 3 3

InfiniQuests class depiction (Fighter)Fighters include soldiers, guardsmen, barbarian warriors and anyone else for whom fighting is a way of life. They train in combat and they generally approach problems head on, weapon drawn.

Abilities

Not surprisingly, fighters are best at fighting of all the classes. They are also the hardiest, able to take more punishment than any other class. Although they are not skilled in the ways of magic, fighters can nonetheless use many magic items, including but not limited to magical weapons and armor.

Requirements

The prime requisite for fighters is strength--a character must have a strength score of 9 or higher to become a fighter. Members of this class may wear any armor and use any weapon.

Class Level Details Chart

      Spell Levels
Level Experience Points Hit Dice 1 2 3 4 5 6
1 0 1d8 0 0 0 0 0 0
2 2000 2d8 0 0 0 0 0 0
3 4000 3d8 0 0 0 0 0 0
4 8000 4d8 0 0 0 0 0 0
5 16000 5d8 0 0 0 0 0 0
6 32000 6d8 0 0 0 0 0 0
7 64000 7d8 0 0 0 0 0 0
8 120000 8d8 0 0 0 0 0 0
9 240000 9d8 0 0 0 0 0 0
10 360000 9d8+2 0 0 0 0 0 0
11 480000 9d8+4 0 0 0 0 0 0
12 600000 9d8+6 0 0 0 0 0 0
13 720000 9d8+8 0 0 0 0 0 0
14 840000 9d8+10 0 0 0 0 0 0
15 960000 9d8+12 0 0 0 0 0 0
16 1080000 9d8+14 0 0 0 0 0 0
17 1200000 9d8+16 0 0 0 0 0 0
18 1320000 9d8+18 0 0 0 0 0 0
19 1440000 9d8+20 0 0 0 0 0 0
20 1560000 9d8+22 0 0 0 0 0 0

InfiniQuests class depiction (Fighter/MU)Fighter/magic-users may both fight and cast magic spells. Further, they are allowed to cast magic spells while wearing armor. Elven fighter/magic-users roll six-sided dice (d6) for hit points.

Abilities

To become a member of a combination class, a character must meet the requirements of both classes. Combination class characters use the best attack bonus and the best saving throw values of their original two classes, but must gain experience equal to the combined requirements of both base classes to advance in levels.

Requirements

Elves are the only characters eligible to be a member of one of these combination classes.

Class Level Details Chart

      Spell Levels
Level Experience Points Hit Dice 1 2 3 4 5 6
1 0 1d6 1 0 0 0 0 0
2 4500 2d6 2 0 0 0 0 0
3 9000 3d6 2 1 0 0 0 0
4 18000 4d6 2 2 0 0 0 0
5 36000 5d6 2 2 1 0 0 0
6 72000 6d6 3 2 2 0 0 0
7 144000 7d6 3 2 2 1 0 0
8 270000 8d6 3 3 2 2 0 0
9 540000 9d6 3 3 2 2 1 0
10 810000 9d6+1 4 3 3 2 2 0
11 1080000 9d6+2 4 4 3 2 2 1
12 1350000 9d6+3 4 4 3 3 2 2
13 1620000 9d6+4 4 4 4 3 2 2
14 1890000 9d6+5 4 4 4 3 3 2
15 2160000 9d6+6 5 4 4 3 3 2
16 2430000 9d6+7 5 5 4 3 3 2
17 2700000 9d6+8 5 5 4 4 3 3
18 2970000 9d6+9 6 5 4 4 3 3
19 3240000 9d6+10 6 5 5 4 3 3
20 3510000 9d6+11 6 5 5 4 4 3

InfiniQuests class depiction (Magic-User)Magic-users are those who seek and use knowledge of the arcane. They do magic not as the cleric does (by faith in a greater power) but rather through insight and understanding.

Abilities

Magic-Users are the worst of all the classes at fighting, as hours spent studying massive tomes of magic do not lead a character to become strong or adept with weapons. They are the least hardy, equal to thieves at lower levels but quickly falling behind.

Requirements

The prime requisite for magic-users is intelligence--only characters with an intelligence score of 9 or higher can become magic-users. The only weapons they become proficient with are the dagger and the walking staff (or cudgel). Magic-users may not wear armor of any sort nor use a shield as such things interfere with spellcasting.

Class Level Details Chart

      Spell Levels
Level Experience Points Hit Dice 1 2 3 4 5 6
1 0 1d4 1 0 0 0 0 0
2 2500 2d4 2 0 0 0 0 0
3 5000 3d4 2 1 0 0 0 0
4 10000 4d4 2 2 0 0 0 0
5 20000 5d4 2 2 1 0 0 0
6 40000 6d4 3 2 2 0 0 0
7 80000 7d4 3 2 2 1 0 0
8 150000 8d4 3 3 2 2 0 0
9 300000 9d4 3 3 2 2 1 0
10 450000 9d4+1 4 3 3 2 2 0
11 600000 9d4+2 4 4 3 2 2 1
12 750000 9d4+3 4 4 3 3 2 2
13 900000 9d4+4 4 4 4 3 2 2
14 1050000 9d4+5 4 4 4 3 3 2
15 1200000 9d4+6 5 4 4 3 3 2
16 1350000 9d4+7 5 5 4 3 3 2
17 1500000 9d4+8 5 5 4 4 3 3
18 1650000 9d4+9 6 5 4 4 3 3
19 1800000 9d4+10 6 5 5 4 3 3
20 1950000 9d4+11 6 5 5 4 4 3

InfiniQuests class depiction (MU/Thief)Magic-user/Thieves may cast spells while wearing leather armor and may use any weapon. These characters roll four-sided dice (d4) for hit points.

Abilities

To become a member of a combination class, a character must meet the requirements of both classes. Combination class characters use the best attack bonus and the best saving throw values of their original two classes, but must gain experience equal to the combined requirements of both base classes to advance in levels.

Requirements

Elves are the only characters eligible to be a member of one of these combination classes.

Class Level Details Chart

      Spell Levels
Level Experience Points Hit Dice 1 2 3 4 5 6
1 0 1d4 1 0 0 0 0 0
2 3750 2d4 2 0 0 0 0 0
3 7500 3d4 2 1 0 0 0 0
4 15000 4d4 2 2 0 0 0 0
5 30000 5d4 2 2 1 0 0 0
6 60000 6d4 3 2 2 0 0 0
7 120000 7d4 3 2 2 1 0 0
8 225000 8d4 3 3 2 2 0 0
9 450000 9d4 3 3 2 2 1 0
10 775000 9d4+2 4 3 3 2 2 0
11 900000 9d4+4 4 4 3 2 2 1
12 1125000 9d4+6 4 4 3 3 2 2
13 1350000 9d4+8 4 4 4 3 2 2
14 1575000 9d4+10 4 4 4 3 3 2
15 1800000 9d4+12 5 4 4 3 3 2
16 2025000 9d4+14 5 5 4 3 3 2
17 2250000 9d4+16 5 5 4 4 3 3
18 2475000 9d4+18 6 5 4 4 3 3
19 2700000 9d4+20 6 5 5 4 3 3
20 2925000 9d4+22 6 5 5 4 4 3

InfiniQuests class depiction (Thief)Thieves are those who take what they want or need by stealth, disarming traps and picking locks to get to the gold they crave (or "borrowing" money from pockets, beltpouches, etc. right under the nose of the "mark" without the victim ever knowing).

Abilities

Thieves fight better than magic-users but not as well as fighters. Avoidance of honest work leads thieves to be less hardy than the other classes, though they do pull ahead of the magic-users at higher levels. Thieves can also HIDE IN SHADOWS, attacking with a +4 bonus and doing triple damage if successful.

Requirements

The prime requisite for thieves is dexterity (characters must have a dexterity score of 9 or higher to become a thief). They may use any weapon but may not wear metal armor as it interferes with stealthy activities, nor may they use shields of any sort. Thieves also have a number of special abilities to help them do what the do. These include open locks, remove traps, pick pockets, move silently, climb walls, hide and listen. Such skills are basic at first but improve as the thief advances in level.

Class Level Details Chart

      Spell Levels
Level Experience Points Hit Dice 1 2 3 4 5 6
1 0 1d4 0 0 0 0 0 0
2 1250 2d4 0 0 0 0 0 0
3 2500 3d4 0 0 0 0 0 0
4 5000 4d4 0 0 0 0 0 0
5 10000 5d4 0 0 0 0 0 0
6 20000 6d4 0 0 0 0 0 0
7 40000 7d4 0 0 0 0 0 0
8 75000 8d4 0 0 0 0 0 0
9 150000 9d4 0 0 0 0 0 0
10 225000 9d4+2 0 0 0 0 0 0
11 300000 9d4+4 0 0 0 0 0 0
12 375000 9d4+6 0 0 0 0 0 0
13 450000 9d4+8 0 0 0 0 0 0
14 525000 9d4+10 0 0 0 0 0 0
15 600000 9d4+12 0 0 0 0 0 0
16 675000 9d4+14 0 0 0 0 0 0
17 750000 9d4+16 0 0 0 0 0 0
18 825000 9d4+18 0 0 0 0 0 0
19 900000 9d4+20 0 0 0 0 0 0
20 975000 9d4+22 0 0 0 0 0 0