Small band of metal (often with magical properties) that fits snugly around a finger:
Possession |
Weight |
Worth |
Brief Description |
Ring of Charm Protection |
0.5 lbs |
250 gp |
Made of silver and in perfect condition, this magical ring protects the wearer from being charmed. |
Ring of Control Animal |
0.5 lbs |
2000 gp |
Allows the wearer to charm a single targeted animal of unlimited hit dice (although the animal does receive a saving throw vs. Spells). While charmed, the animal will cease any hostility toward the wearer and her adventuring party (but will immediately resume normal activity once the magic expires). |
Ring of Control Human |
0.5 lbs |
2000 gp |
Makes a humanoid creature of 4 hit dice or less regard the caster as its trusted friend and ally. Humans and demi-humans may be affected, regardless of level of ability. A save vs. Spells will negate the effect. |
Ring of Fire Resistance |
0.5 lbs |
2000 gp |
Grants its wearer temporary immunity to fire and heat. Minor heat or fire (such as exposure to normal flames) is ignored altogether by the affected creature, while more significant heat (such as a magical fireball or dragon's fiery breath weapon) grants a +3 to saving throws and reduces all damage by half as well. |
Ring of Invisibility |
0.5 lbs |
2000 gp |
Typically used in combat, the ring renders the recipient completely invisible and therefore much harder to hit in combat (attacking enemies suffer a -4 on their 'to hit' roll). Invisible characters can still attack as normal. |
Ring of Protection +1 |
0.1 lbs |
500 gp |
Offers continual magical protection in the form of a +1 bonus to Armor Class and saving throws. |
Ring of Protection +2 |
0.1 lbs |
2500 gp |
Offers continual magical protection in the form of a +2 bonus to Armor Class and saving throws. |
Ring of Protection +3 |
0.1 lbs |
6000 gp |
Offers continual magical protection in the form of a +3 bonus to Armor Class and saving throws. |
Ring of Regeneration |
0.1 lbs |
7500 gp |
Provides automatic regeneration for the wearer, returning one lost hit point each minute until the wearer is fully healed. |
Ring of Summon Undead Hero |
0.1 lbs |
7500 gp |
Summons an undead hero to the battlefield to attack a single opponent. Each attack automatically hits and does 1d8 points of damage (no saving throw allowed). The undead hero remains for ten rounds, then winks out of existence. |